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Thread Statistics | Show CCP posts - 5 post(s) |

Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.17 09:24:00 -
[1]
RL carriers i.e. Nimitz class - Super Carrier carriers like HMS Ark Royal - Carrier
Enough of the name whining pleeeease. 
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.17 16:27:00 -
[2]
What about production costs for the Super Carriers? Just taking off 1bil isk isn't much when they cost about 15billion. Maybe slash it to hell to about 6 or 7 I don't know. Just seems to me that if they're replacing the mothership with something else (which is what I think from the wording in the blog) it would make more sense to make them cheaper.
If they do go down in price massively, and make them dockable... I would like one :D
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.17 21:32:00 -
[3]
Regarding Super Carrier and DD's... perhaps give the SC's a ship bonus that grants them a % resist specifically to DD's. Like 60% or something. That would leave the Titan's to pop the dreads and remain somewhat effective whilst having the SC survive a wee bit longer instead of being insta-popped because it got primaried by 4 Titan's.
No need to make the SC's any bigger than they are. I think it would be a good idea (as many others have stated) that SC's be made a dockable ship, CCP you said it yourself they fall too easily to hordes of hungry dread pilots leaving them to hug POS's. Making them able to dock would fix this problem over night.
Fighter-Bombers most likely need to have their orbit range increased... as they will fall to smart bombs way too easily. If they stay the same they will be useless as carriers will just bunch up with the dreads smartbombing.
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.20 09:19:00 -
[4]
In which case, surely its a good idea to make the SC's far more popular. If they're vulnerable on the battlefields of today, instead of giving them a HP buff again make them more numerous. People have moaned and groaned about this proposition, but I believe it would increase the popularity of SC's overnight...
a) Make Super Carriers dockable at stations. b) Reduce the production costs by roughly 5 billion ISK.
This would get around needing a further HP buff, which as previously mentioned would make SC's a bit of a ZOMGWTF pwnmobile against smaller sub-cap fleets. This would also make them more viable against a large fleet of Dread's, as they would gain a numerical advantage to an extent where the large DPS would mean that one might fall but the rest could finish the job.
I've not flown a dread, but personally I think at the present dread pilots can drop a huge blob of them in to a system without really having to worry about getting pwned on the other side. Perhaps the proliferation of Super Carriers and anti-cap platforms would make them think more carefully about their tactical options.
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.21 16:15:00 -
[5]
I think the docking thing is because people would rather not have to hug a POS forever and a day. A lot of people also don't like the pretty lame idea of being stuck in there all the time if you don't have an alt. To be honest... it makes sense to me. CCP want to increase the amount of SC's being fielded... with the current system I think a lot of people are put off training for such ships because they would be permanently stuck in it.
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.22 14:37:00 -
[6]
I could live with that... but reduce the cost dramatically, otherwise NO ONE will fly a 15bil isk cap if it can be jammed by a 100k isk t1 frigate!
If you want to do that reduce the cost to like 6bil.
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.22 14:58:00 -
[7]
Well maybe that was being a bit OTT, 9billion would be better :).
I still think they should be able to dock though, there is no reason for them not being able to dock. The Archon is only a normal carrier, and that has a longer axis than a Nyx! If they also go ahead with the removal of clone vat bays, then I don't think they can be considered a true "super cap".
Titans are super caps... gal titan has a 15km axis... a weeee bit bigger!
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.23 17:11:00 -
[8]
Ethan are you saying that the days of Dread blobs are over 
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.10.22 08:29:00 -
[9]
Fair enough on the fact that super carriers shouldn't dock if thats what you guys want. But I think its mad that you should effectively loose a character just to pilot one. If they want to make super capitals a good thing for the player... they need to implement a way for you to lock them down securely in a POS/outpost. I know they are the biggest/costliest ships in the game, but its **** poor game design to make a player loose a character with years of training in one ship which might not see much action, thus rendering all those other skills worthless.
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.10.22 14:00:00 -
[10]
I know you have the super cap arrays, but they aren't secure... so someone could just walk up and take it. At least have some way of locking it down with a password or something.
Agree on the jump distance though, seems a bit stupid that its got shorter range than a dread or normal carrier.
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.11.14 13:21:00 -
[11]
I like the idea of SC's docking. But please for the love of God put an extended docking timer on them! Make it an absolute MINIMUM of 30-45 minutes. Docking games are incredibly lame!
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